Of course Little Big Planet 2 makes me excited. The first game was a mixed bag; it was a rather shonky platformer wrapped up in charming presentation. It had Stephen Fry nudging me through the tutorials, music by The Go! Team and some of the charmingest graphics I've ever seen. It also had a big, confusing, powerful editing system that I tinkered with, but ultimately didn't have the patience to spend more than half-an-hour on.
But the first game is yesterdays news, and the sequel is today's news (quite literally). The announcement of a music sequencer ages ago whetted me; this walk-through of the mode whetted me even more:
It all looks rather complicated, but it is a complex editor, after all. Having such a variety of instruments is an exciting thing; hopefully it'll have all the options needed to create a half-decent song easily.
This is going to open a plethora of doors for the - already great - online community. On the first game, I played a level which was a Resident Evil/Silent Hill-inspired game, which was decent for the most part, but crippled by awful writing and a boss battle that was completely at odds with what came before it. It inspired me anyway, and I set about trying to make my own deeply-atmospheric psychological horror level. I put aside my animated swinging cock and balls, and spent about an hour trying to trigger a piano note when Sackboy stepped on a switch. I gave up.
I really hope everything is a lot more intuitive this time around. The possibilities are exciting, and potentially endless. Is it too much to ask for some sort of synthesiser so I can create the sounds? It probably is.
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